Showing posts with label downloads. Show all posts
Showing posts with label downloads. Show all posts

Friday, November 30, 2012

Interlude 14 - Update on MineSweeper Sales


14.1 Overview


MineSweeper was initially launched at the end of August 2012. To date it has been downloaded by 2,484 people which is an average of 20 per day. As the graph above shows, averages don't paint an accurate picture of the download distribution. The first month (September) accounts for 2,393 or 96% of these downloads. Since the end of September, the average download rate has been 1 per day.


14.2 Version 1.7 Release


The first published update to MineSweeper was version 1.7 which made the App universal, included Game Center support and added iAds. You can see the bump in downloads on the release day in the graph above. This bump is a pale shadow compared to the initial release bump (11 vs 471).

14.3 Geographic Distribution


37% of downloads has been from the US which is not unexpected, but the next largest region is Germany at 9% which is curious.



14.4 What can we deduce?


These are only statistics from one application over a 3 month period and the enhancements from v1.7 have only be around for 3 days so we need to be careful not to identify trends that don't exist.
  1. iAds - Requests and Impressions can given you a feel for usage of your App each day. It is very early days so hard to conclude anything yet. In order to maximise revenue the download curve would suggest that you would be better off including iAds in your initial release rather than a subsequent upgrade.
  2. Game Center - will also give you an indication of app usage. In the 3 days that Game Center has been available, 9 people have recorded high scores in the Easy Difficulty leader board.
  3. Geographic Distribution - Based on the geographic download distribution, if we were to localise the app then German would be the first language that we should implement.
  4. Upgrades - For the 3 days that v1.7 has been released there has been 419 upgrades downloaded. We would expect another 100 or so over time but upgrades give you a feeling for how many people keep your App on their device after the initial download.

Tuesday, September 11, 2012

Interlude 12 - MineSweeper "Sales"

It has been ten days since MineSweeper was released into the wilds of the App Store so I thought I would provide an update on how downloads are going. In summary, downloads are better than I expected, given it is a clone and there are a bunch of established clones already in the store. Figure 1 shows downloads per day (you will probably have to click on the image to see a version big enough to read). 
  
Figure 1. MineSweeper Downloads By Day.
   
It shows the usual trend with a large hump on the day after release followed by a rapid fall over the next four days. You then enter a gentle oscillating phase which will gradually decline if you do nothing else. The small bump on the far right is the weekend kick which I see on most of my App sales. There is many a developer who saw their second day sales, multiplied this by their App price and then by 365 and thought they were on the road to retirement. Alas, my experience is that the post ten day average is a better indicator of long term sales.
   
Figure 2. MineSweeper Download Detail.
    
My guess is that sales will settle down around 50-100 per day, which if I was making any money from them would be fantastic. It does suggest that it would be worth adding iAds to try and extract some return from the effort of writing the App (apart from the educational benefit of course).
  
Figure 3. Early Ranking Data.
  
Looking at how the App ranks is very interesting and illustrates the mysterious Apple ranking algorithm at work. You can see that rank roughly follows downloads (with a slight lag). However, if we look over the ten day period we see a curious result.
  
Figure 4. Ranking Data at the end of the 10 day period.
      
Figure 4 shows that even though sales are not as high as day 2, the rank has continued to climb suggesting that there is some sort of cumulative effect. There is definitely a feedback mechanism whereby the higher you rank, the higher your downloads, which means the higher you rank, etc. The other observation is that it is easy to make progress when you are ranking between 200-300. Getting sub 100 is tougher and top 10 is virtually impossible (unless you call your App Angry Birds).
    
Figure 5. Downloads by Country.
   
Downloads by country contain a couple of surprises. I always expect to do best in America given it is the biggest English speaking market and the UK at number 3 and Australia at number 5 are equally predictable. Germany at number 2 is unexpected and Russia at number 4 is also a pleasant surprise. So thank you to all the German and Russian downloaders. France and China are normally up there and I don't tend to have a lot of luck with the Canadians. Where this sort of information is useful is in deciding what countries to localise your App for. There isn't a lot of text in MineSweeper so localisation would be a fairly simple matter. I have read that localisation can have a dramatic effect on downloads in that market but I havent tried it myself.
    
Figure 6. Reefwing Software Downloads by Product.
     
Figure 6 graphs downloads by product for all of my Apps over a one month period. You can see that the free Apps (MIneSweeper, Personality, LifeAudit, and Number Converter) dominate downloads, however the majority of my revenue comes from LifeGoals. Note that MineSweeper has only been available for 10 days of the month reported on in Figure 6. I will give another update after MineSweeper has been out for a month.
   
Figure 7. Early MineSweeper Reviews.
    
A factor in driving sales is review comments and the number of stars people rate your App at. Trying to bootstrap these by getting your Mum to write a review is always a strategy but in reality unless you have a LOT of friends in MANY countries, real reviews and ratings will swamp any attempt to game the system. BTW - thanks to all the folks from the Codea forum for their positive reviews!
  
Figure 8. Reefwing Software iAds Revenue.
     
The next step in this grand experiment will be to attempt to convert the MineSweeper downloads into cash. Theoretically, iAds should be a fairly good mechanism for this. However, looking at Figure 8 you will see that my current revenue from iAds in the Personality App can only be called pathetic. 
       
Let's see what MineSweeper can do...