Codea Tutorials
Writing code on the iPad for the iPad
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Monday, February 25, 2013
Tutorial 26 - RLE Image Compression for Spritely
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1. Introduction Todays tutorial is brought to you courtesy of Dermot Balson from the lovely city of Perth (the most remote city on Ear...
Sunday, January 27, 2013
Tutorial 25 - A Lua Primer for Codea (Part 1)
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25.1 Introduction Every year around Christmas there is a surge of activity on the Codea Forums and on this tutorial site. A common theme...
Friday, November 30, 2012
Interlude 14 - Update on MineSweeper Sales
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14.1 Overview MineSweeper was initially launched at the end of August 2012. To date it has been downloaded by 2,484 people which is a...
Saturday, November 24, 2012
Tutorial 24 - Basic 3D Graphics
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Figure 1. Ripple Shader. 24.1 Setting the Scene Version 1.5 of Codea is a huge update. In addition to camera access, image blend mod...
Saturday, November 17, 2012
Tutorial 23 - Implementing iAds with Codea
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23.1 Introduction A common business model in the App store is to give away your app for free and generate revenue by serving ads to ...
Saturday, November 10, 2012
Interlude 13 - Pixels vs Points in iOS
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In the previous tutorial we had to deal with a number of different resolutions in order to be able to develop a universal app. The followin...
Sunday, October 21, 2012
Tutorial 22 - Building a Universal App in Codea
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Figure 1. 22.1 Going Universal in Xcode A universal application is defined as one targeted at both the iPhone/iPod touch and iPad....
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