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Writing code on the iPad for the iPad
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Friday, July 20, 2012
Interlude 10 - Formatting Text in Columns
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We will have one last Interlude before we return to Part 2 of the MineSweeper tutorial. One of the areas of functionality that we wanted...
Thursday, July 19, 2012
Interlude 9 - Control Object Movement with Buttons (Updated 6/4/16)
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Interlude 9.1 Introduction One of the most useful design patterns in game design is being able to move an object on the scre...
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Friday, July 13, 2012
Interlude 8 - A Simpler Starfield (Updated 23/01/16)
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Webcomic Courtesy of Ethanol & Entropy We have been using the Twinkle class written by Ipad41001 to produce our star-field effe...
Thursday, July 12, 2012
Interlude 7 - Recursion & Closures in Lua (Updated 23/01/16)
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Webcomic Courtesy of Ethanol & Entropy Interlude 7.1 Preamble Before part 2 of the MineSweeper tutorial, we need to go ...
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Tuesday, July 10, 2012
Tutorial 6 - MineSweeper Part 1 (Updated 23/01/16)
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6.1 Game Design To further illustrate the many uses of Finite State Machines (FSM) we will deconstruct a simple game called MineSw...
Thursday, July 5, 2012
Interlude 6 - Lua Tables (Updated 23/01/16)
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Interlude 6.0 Acknowledgements Many thanks to the good folks over at the Codea Forum for their comments an...
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